Title in Japanese: デビルサマナー ソウルハッカーズ(debiru samanaa sooru hakkaazu)
- Sega Saturn on 13 November 1997.
- PlayStation on 8 April 1999 as a port of the Sega Saturn version.
- PlayStation on 27 July 2000 as a ‘PlayStation the Best’ version.
- PlayStation on 23 January as a ‘PlayStation one Books’ version.
- Nintendo 3DS on 30 August 2012 as an enhanced port of the Sega Saturn version.
- Nintendo 3DS on 16 April 2013 in North America, published by Atlus.
- Nintendo 3DS on 20 September 2013 in Europe, published by NIS America.
Manual (SS edition)
Back cover (3DS NA edition)
Amami City, held up as a beacon of humanity’s triumph of technology, harbors an infernal secret. In this would-be utopia, a group of humans takes on a centuries-old mystic society to battle for control over the very fate of humanity.
- The missing entry in the classic Shin Megami Tensei RPG series finally arrives in North America!
- Take control of almost 300 demons, with OVER 30 of them unique to Soul Hackers!
- Evolve and enhance your Nemechi familiar with StreetPass to create new and unique demons.
- Box Set Bonus!
[Only on cardboard box:] Inside is a collectible CD filled with new arrangements of the game’s beautiful musical themes!
TRACK LIST and commentary
- Opening Movie 2:23
The original was made primarily with synthesizer riffs and ad libs, and the drums have a big presence, making it difficult to reproduce the song… In order to bring out the importance of the drums, I added distortion effects and replicated the original’s ad lib melody, along with the guitar part, which was also ad lib. By adding new developments, I was able to bring out the feeling of this remix.
- Naomi’s Battle Theme 3:03
The ever-so-popular Naomi battle music. I believe there are many fans who like the beat of this song, so I changed the guitar riff in the first half a little and kept the second half the same, simply swapping out the sound for something more modern. I also put in a guitar sol, which is something I’m really not used to doing.
- Urabe’s Battle Theme 2:38
This song represents Megaten, but remixing it was difficult… The timbre was something that could only be done using an internal sound source, so I could just use it as-is, but in general I redid the original parts with guitars and added instruments.
- Event Battle 2 2:22
Just like Urabe’s Battle Theme, the song itself was already complete, so I remixed it by changing instruments and composition. I held the second half together with some ad lib, but the back beat and tempo are fast, so I used a lot of techniques to ad lib it… Thank goodness for advances in technology!
- Battle Theme 2:39
I changed the atmosphere of the second half of this song quite a bit (or maybe I should say it ended up changed…). In general, I used the riff from the original’s guitar track as the main part. The piano part in the second half was originally this riff; just moving some notes up and down really changed the impression of the song.
- Hotel Goumaden 3:50
After not being able to make up my mind about what to turn the piano part in the first half into, I decided to go with the timbre of a toy piano. I tried aiming for a low-fi feeling, and using the toy piano made it sound a little ominous as well as retro.
Digital manual (3DS NA edition)
The newest online virtual world of Paradigm X is still in its beta stages, but as a member of the hacker group, “Spookies”, you sneak yourself onto the list of players.
Funded by Algon Soft, the corporation backing the redevelopment of Amami City, Paradigm X has developed into an online social hub and virtual amusement park. New users are flocking to join this virtual world as its reputation grows.
Through shady means, you receive a COMP loaded with a Demon Summoning Program. With help from your Spookies comrades and a variety of spiritual forces straight out of mythology, you are charged with confronting an ancient darkness threatening to envelop Amami City.