Shin Megami Tensei

General information

Title in Japanese: 真・女神転生 (shin megami tensei)

Japanese Releases:

  • Super Famicom (SNES) on 30 October 1992.
  • PC Engine (TurboGrafx-16) on 25 December 1993, port of the SFC version.
  • Mega CD (also known as Sega CD) on 25 February 1994, port of the SFC version.
  • PlayStation on 31 May 2001 as remake of the SFC version.
  • Game Boy Advance on 28 March 2003 as remake based on the PS version. 
  • Game Boy Advance on 26 November 2004 as a Best Price version.
  • i-revo (Windows 2000/XP) on 14 March 2006 as port of the SFC version.
  • PlayStation on 1 April 2006 as part of the Famitsu Masterpiece Game Library bundle.
  • Wii Virtual Console on 13 February 2007 as emulation of the SFC version.
  • PlayStation Network on 14 July 2010 as emulation of the PS version.
  • iOS on 23 February 2012 as emulation of the GBA version.
  • Android on 1 November 2012 as emulation of the GBA version. 
  • Wii U Virtual Console on 3 July 2013 as emulation of the SFC version.

Western releases:

  • Shin Megami Tensei has not yet been released outside of Japan.
  • A completed fan translation by Aeon Genesis exists since 30 June 2002 and can be found on their website.




不思議な夢から目を覚ますと、井の頭公園で殺人事件が起きたらしく、街は騒然としているようだった。公園は警察によって閉鎖されており、ほかの街へ行くこともできなくなってしまったらしい。しかも目を覚ますと同時に、パソコン通信により、不可解なメッセージが送られてきた。そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった・・・・・・。(p. 2)


Programming by
Koji Okada
Masami Satoh
Tsuyoshi Kunieda
Hidetoshi Takagi

Planning by
Ryutaroh Itoh
Kazuki Fujioka
Yoshiaki Shimada

Designing by
Kazuhiro Kaneko
Sawako Satoh
Tetsuya Murakami
Izumi Kataoka
Shiroh Takashima

Music Composing by
Tsukasa Masuko

Cooperated Planning by
U-Kikaku Co. Ltd

Producing by
Yohsuke Niino

Exec. Producing by
Hideyuki Yokoyama

Version differences

PC Engine

  • During particular event scenes BGM is produced by CD-DA; in other instances by built-in devices.
  • The face in the stone wall during the Neutral Endings makes use of voice acting.
  • Visual scenes added for particular events.
  • Additional Pascal related events added.
  • lllustrations of “Zombie Mouse” and “Demon Duck” added.
  • Animation of the terminal warp changed.
  • The end of the credits no longer show “END”.

Mega CD

  • Released by Sims.
  • Apart from frequently played music, such as battle themes, the BGM is arranged CD-DA.
  • Small changes to opening and ending, narrated by Hikaru Midorikawa.
  • “OPTION” added in main menu to change the button layout and 3D movement.
  • “LIBRARY” added in main menu to view analyses of demons and bosses.
  • Presentation of the 2D map has changed, including a navigation system.
  • Simplified Great Cathedral dungeon.
  • New demons at the cost of reduced graphics.
  • Portraits of characters shown during dialogues.
  • Names of some demons and characters rendered in kanji rather than katakana.


  • User interface updated to match the style of Shin Megami Tensei II.
  • Enemy encounter indicator added.
  • Standardisation of the script by adding kanji and kana.
  • 3D dungeons have become polygonal.
  • Holding the Square button allows players to dash.
  • Backgrounds have been redrawn, but sprites of demons and characters faithfully ported from the Super Famicom version.
  • Possibility of changing difficulty setting: “NORMAL” reduces the random encounter rate, and “EXPART” keeps the original difficulty and shows battle results after the credits.
  • Possibility to suspend save.
  • Added BGM for Fiend battles.

Game Boy Advance

  • User interface follows the PlayStation versions by matching the style of Shin Megami Tensei II.
  • Isometric presentation of the 2D map.
  • “Visionary items” added, which lead to unlocking a new sidequest.

Related materials

Strategy guides