Title in Japanese: 真・女神転生III-NOCTURNE (shin megami tensei surii – NOKUTAAN)
- PlayStation 2 on 20 February 2003, both the regular and Deluxe edition.
- PlayStation 2 on 5 August 2004 as a ‘PlayStation 2 the Best’ edition.
- PlayStation 2 on 29 January 2004.
- PlayStation 2 on 10 February 2005 as a reprint.
- PlayStation 2 on 23 October 2008 as the ‘Shin Megami Tensei III-NOCTURNE Maniax Chronicle Edition’.
- PlayStation 2 on 12 October 2004 in North America, published by Atlus.
- PlayStation 2 on 1 July 2005 in Europe, published by Ghostlight.
The original Nocturne was only released in Japan. One year later, a director’s cut in the form of Nocturne Maniax was released in Japan and subsequently North America and European regions. It featured numerous additions, such as the fiends (majin); the Labyrinth of Amala (amara shinkai); an additional ending; a bonus for keeping the initial Pixie summoned; the inclusion of Dante from the Devil May Cry 2 game; the new skill Pierce; selectable difficulty at the beginning (Source). In 2008, a Nocturne Maniax Chronicle Edition was part of a limited edition of Devil Summoner: Kuzunoha Raidou vs. King Abbadon, which features the latter’s eponymous protagonist and his cat Gouto instead of Dante.
Back Cover (NA edition)
Set in post-apocalytic Tokyo, the entire population of the world is annihilated by a global catastrophe called the Conception. Now, the fate of the entire world lies on the shoulders of one young man, who must battle his way through opposing demonic forces to bring order to the world to come…
…or possibly become the harbinger of its destruction.
- Over 50 hours of gameplay with alternate endings!
- Customize your character with Magatama, living parasites that grant the host demonic powers!
- Persuade over 100 different demons to join your party. Evolve or fuse them to form even more powerful ones.
- Featurnig Dante from Capcom’s Devil May Cry 2™
- INCLUES LIMITED EDITION SOUNDTRACK CD! [only on first print copies of the box]
©2004 Atlus SHIN MEGAMI TENSEI and SMT are trademakrs of Atlus USA. NOCTURNE® is a trademark of Terminal Reality, Inc. and is used with permission; all rights reserved. DANTE from Devil May Cry 2 : ©CAPCOM CO., LTD. 2003 ALL RIGHTS RESERVED.
Manual (NA edition)
It seemed like an ordinary day…
A high school student is on his way to meet his friends so that they can visit their sick teacher at the Shinjuku Medical Center. But as he rides the subway, he falls asleep and has a strange dream. He dreams that the world is about to end…
He arrives at the hospital and, aside from his friends, finds it completely deserted. After searching the building, he finds a man who describes what he saw in his dream. Frightened, he then comes across a curious old woman with a child.
The young man finds his teacher, only to witness the destruction of Tokyo. This is the Conception, the ending of the world in preparation for its rebirth.
As the young man lies unconscious, the child reappears. With an innocent whisper, the child gives him the key to survival — Magatama.
When he awakens, he finds himself reborn as a demon. He discovers that the entire world has changed. The earth is wrapped in a mysterious light as if it has been turned inside-out. It is now the Vortex World. He sees souls of the dead and demons who live off what they call “Magatsuhi”, the element of life. Even though he has been imbued with amazing powers, he realizes that in order to survive, he must recruit demons to fight alongside him.
Why was the earth transformed? Why has he become a demon? To find the answers, he sets out on a long journey, unaware of what terrifying secret he is about to uncover… (p. 6)
Those beckoned to come to the Vortex World…
An average Japanese high school student. He becomes involved with the Conception when visiting his teacher, Yuko Takao. His journey in the Vortex World begins once he has been granted demonic power.
A classmate of the main character. He has a relaxed personality; however he has a tendency to be cocky. He is fond of this teacher, Yuko. After the Conception, he is nowhere to be found. (p. 7)
A teacher at the high school the main character attends. She is popular with the students because she emphasizes logical reasoning over memorization. She gives the main character advice throughout his adventure.
A writer for an occult magazine. He meets with the main character while collecting data for an article on the riot at Yoyogi Park. Even after the Conception, his sense of duty as a reporter pushes him to investigate further.
A classmate of the main character. Born and raised in an upper-class family, she has a habit of talking down to people. Like Isamu, she is also drawn into the Conception. (p. 8)
- Enter Dante
- The Labyrinth of Amala
- Battle –The Labyrinth of Amala-
- Lord of the Netherworld
- Warp Zone
- Joint Struggle
- Since We Last Met
- Dante Battle
- Power of Darkness
- The Final Battle
- Emperor of the Dark
- Title Loop 1
- Title Loop 2
- The Conception
- Forced Battle
- Battle –Amala Network-
- Cathedral of Shadows –Cursed-
- Battle –World Map-
- Cathedral of Shadows –Bright-
- Reason Boss Battle
- World Map –Last Area-
- Staff Roll
Creative Director: Kazuma Kaneko
Director: Kazuyuki Yamai
Scenario Writer: Shogo Isogai, Shigeo Komori, Kazuyuki Yamai
Chief Programmer: Satoshi Ooyama
Chief Designer: Eiji Ishida
Design Supervisor: Makoto Kitano
Main Composer: Shoji Meguro
Event Planner: Shigeo Komori
System Planner: Shogo Isogai, Mitsuru Hirata, Satoshi Ooyama
Field Planner: Sawao Katou, Daiko Ito, Shuetsu Kadowaki
Main Programmer: Satoshi Ooyama
Effect Programmer: Toshiyuki Niida
Interface Programmer: Takaaki Ikeda
Support Programmer: Nobuyoshi Miwa, Masayuki Higo
Event Scene Director: Eiji Ishida
Event Designer: Kazuhisa Wada, Naoya Maeda, Mumon Usuda, Kokichi Takahashi
Devil CG Director: Makoto Kitano
Devil Graphic Designer: Kaori Okita, Taku Aoyagi, Yoichi Yoshida
Devil CG Supervisor: Megumi Shiraishi
Field Design Director: Masayuki Doi
Field Designer: Aki Sonoyama, Shuji Fukasawa, Yuki Inagaki, Yasuhiro Shibuya
Battle & Effect Designer: Akiko Kotoh
Effect Designer: Masakatsu Suzuki
Interface Designer: Masayoshi Sutou
Composition & Sound: Toshiko Tasaki, Kenichi Tsuchiya
R&D in Cooperation with [Capcom logo]
(C) CAPCOM CO., LTD. ALL RIGHTS RESERVED.
Producer: Tsuyoshi Tanaka
Staff: Hideaki Itsuno, Daigo Ikeno, Hiroyuki Nara, Hakuei Yamamoto, Bingo Morihashi
Font Design Corporate: FONTWORKS JAPAN INTERNATIONAL LIMITED
Production Manager: Naoto Hiraoka, Shinjo Kanakogi, Hirohito Shindo
Debug Manager: Sawao Katou
Chief Debugger: Kenichi Gotou
Debuggers: Masahide Takaya, Masaru Watanabe
Debug Corporate: DIGITAL HEARTS CO. LTD., Kengo Honjo, Takahiro Kawabata, Masaki Sakadume, Masayoshi Akasaka, Gensuke Fujisawa
Manual Corporate: STUDIO BRACE INC., Takafumi Fuchigami
Artwork: Masao Nagashima, Fumihito Ishii, Syunsuke Aikawa, Megumi Shiraishi
CS Division Manager: Jun Yamamoto
Marketing: Eiichiro Iizuka, Satoshi Koike, Masato Ichimiya, Kyoko Yasumura
Promotion: Daizoh Shimamura, Kazuhiro Yamao, Rintaro Murata, Noriko Tabei
Sales: Masashi Komatsu, Kouji Yamamoto, Daisuke Hasegawa, Akio Koshiba, Makoto Nishi, Ikuya Kobayashi, Yuji Goto, Takenobu Ishii, Kaori Takano
Director: Katsura Hashino
Scenario Writer: Shogo Isogai, Nakaji Kimura, (kimura nakaji office)
Planner: Daisuke Kanada, Kazuyuki Yamai, Shigeo Komori, Azusa Kido, Yuichiroh Tanaka, Aki Oba, Shinya Korenaga, Tatsuya Watanabe, Yousuke Uda, Daiki Ito, Mitsuru Hirata
Chief Programmer: Satoshi Ooyama
Main Programmer: Tomohiro Hosoya
Programmer: Michishito Ishizuka, Masaya Takano, Yasuaki Nagai, Takaaki Ikeda, Toshiyuki Niida
Chief Designer: Makoto Kitano
Designer: Shigenori Soejima, Eiji Ishida, Kazuhisa Wada, Akiko Kotoh, Masayoshi Sutou, Masakatsu Suzuki, Masayuki Doi, Kaori Okita, Naoya Maeda, Mumon Usuda, Taku Aoyagi, Yukari Yokoro, Aki Sonoyama, Shuji Fukasawa, Daisuke Kuki, Shin Miyahara, Yusuke Eto, Yoshinori Yoshimoto, Keiko Kato, Katsumi Miura, Takumi Mizuno, Mitsuru Sasamori, Yoshiko Miyahara, Akihiro Yokota, Tsuyoshi Tanaka, Kōhei Magome
Devil CG Supervisor: Megumi Shiraishi
Main Composer: Shoji Meguro
Sound Creator: Toshiko Tasaki, Kenichi Tsuchiya
Corporate: Tatsuya Yabuta, Takuya Matsumoto, Yuji Sakamoto, DIGITAL MEDIA LAB INC., SHIROGUMI INC., AVANT INC., FONTWORKS JAPAN INTERNATIONAL LIMITED
Special Thanks: Michishito Ishizuka, Yoko Nakamura, Tomohiro Hosoya, Masaya Takano, Yasuaki Nagai, Aki Oba, Tatsuya Watanabe, Atsushi Watanabe, R&D1 NEW Project Staff
General Manager: Nobuyuki Okude
Supervisor: Katsura Hashino, Hideyuki Yokoyama
Executive Producer: Naoya Harano, Jun Yamamoto
Producer: Cozy Okada
Product Manager: Sonoko Saito
Project Leader: Yu Namba
Project Coordinator: Hiroyuki Tanaka
Marketing Manager: Gail Salamanca
Translator: James Kuroki, Yu Namba
Chief Editor: William Alexander
Assistant Editor: Aron Brent Gutierrez
QA: Wayne Carter, Carl Chen, Jesse Farrell, James Kuroki
Presented by Atlus
- See ‘gameander’ (2008). “Shin Megami Tensei: Nocturne Game script.” GameFAQs. GameSpot, 30 Nov. 2008. Web.
Differences between packaging
- Shin Megami Tensei III – Nocturne (regular)
Packaging with a large drawing of the protagonist’s face in blue. DVD label is a Magatama.
- Shin Megami Tensei III – Nocturne (Tsutaya original edition)
Packaging with a drawing of the protagonist’s side in white. DVD label is a picture label of protagonists.
- Shin Megami Tensei III – Nocturne (Deluxe pack)
Comes in a big, red packaging, featuring a treasure box based on the in-game treasure boxes, an incense burner, incenses, and a soundtrack.
- Shin Megami Tensei III – Nocturne (‘PlayStation 2 the Best’ edition)
Packaging is the same as the original regular version, but framed in a yellow/grey rectangle. Sold for a budget price.
- Shin Megami Tensei III – Nocturne Maniax
Packaging is silver, with ‘Maniax’ written just below the logo. DVD label is the protagonist with his arms crossed. Major changes in comparison to the original game can be found in the game itself. Hard to find since it went out of print.
- Devil Summoner: Raidou Kuzunoha versus King Abaddon Plus (Shin Megami Tensei III – Nocturne Maniax Chronicle included)
Packaging suggests a battle between the Nocturne protagonist and Raidou Kuzunoha. Two-disc set, featuring both Devil Summoner: Raidou Kuzunoha versus King Abaddon and Shin Megami Tensei III – Nocturne Maniax Chronicle. Instead of Dante [from CAPCOM’s Devil May Cry series], this game features Raidou Kuzunoha.